Game Developer & Producer
I'm a game developer and producer who loves figuring out what makes games fun... and then building it.
See my workAbout Me
Hey! I'm a graduating senior in RPI's Games and Simulation Arts and Sciences program with a passion for making games people actually want to play. I love the intersection of creative storytelling and technical problem-solving.
I've shipped a multiplayer game on Steam with 5,000+ downloads, published 4 games on the iOS App Store, and have been building games since 2020. I'm always looking for the next challenge.
Tools & Skills
Selected Work




Featured · Steam Release
2–4 sneaky low-poly mice face off against a lone cat in a human house. Mice use proximity chat to coordinate while completing tasks, and the cat hunts by sound and trails. Built as a senior capstone with a 10-person team.
App Store
A hyper casual mobile game where an orb bounces between two magnets. Tap to collect coins, keep your combo alive, avoid obstacles, and climb the leaderboard.
Match the ball color to the tower top and bounce as long as you can. Speed ramps up, colors shift faster, and a global leaderboard tracks the best. 4.6 stars on the App Store.
A deep basketball management sim. Build a roster, navigate free agency, simulate games with play-by-play, and climb through 5 league tiers with a prestige system.
An infinite runner jetpack adventure. Dodge obstacles, manage fuel, collect jetpacks, complete achievements, and compete on the online leaderboard. 5.0 stars.
Itch.io
Get in Touch
Always open to new opportunities, collaborations, and interesting conversations about games.